![]() ![]() The Elder Scrolls Online, which released back in 2014, has been going strong for roughly five years now. Granted, if you’re one of the few who’ve never tried it before, now is as good a time as any.Bethesda’s E3 2019 showcase saw quite a bit of focus on some of the company’s smaller titles, as well as a focus on Zenimax Online’s entry in The Elder Scrolls series. But if you’re already a fan, Dragonhold is a worthy addition to the ever-growing stockpile of content that Zenimax has been baking into Elder Scrolls Online ever since it initially released its One Tamriel update. If you were burnt out on the game's core progression systems and combat before, you won't find anything revolutionary here to change your mind. There are also a plethora of hidden side quests, which I was pleased to discover offer permanently unlockable outfit pieces and reward boxes rather than some random throwaway junk equipment, or meager gold coins, as is customary within the rest of the game.Įlder Scrolls Online: Dragonhold, while moving the needle a bit in terms of zone design, is ultimately more of the same. There are exactly two delves (tiny soloable dungeons with at least one boss and a Skyshard waiting inside), two world bosses (open-world challenges that are meant for groups of players to tackle), and six mainline story quests. That said, if this implementation of dragons didn't excite you when they were first introduced to the game in the Elsweyr expansion earlier this year, they probably won't excite you in Dragonhold either.īoasting a clean eight or so hours of fresh content, Zenimax has kept its offerings pretty concise and accessible here. Its highest notes-both in the open world and in the main storyline-see you traversing the verdant landscape in search of powerful dragons (marked on your minimap) that drop valuable loot. Rather than tell a story about the end of all that is good and holy, Elder Scrolls Online: Dragonhold does its darndest to give you an upbeat dragon hunt-themed adventure set in a fresh locale. This undertone is appropriate, given that other player characters might run into and out of your view at any time, ruining the drama. Instead, the cast is full of colorful characters like the boisterous ship captain Za’ji, or the minuscule clan leader Tiladi, who largely delivers backstory through comic relief and cat puns. I didn't think the writing was as dark, dank, or urgent here as it has been in previous episodes. If that isn’t good news enough, he'll even let you join his secret ancestral order, the Dragonguard, if you're willing to help him recruit a crack team of dragon slayers from the scruffy ranks of the local Khajiit (a race of bipedal cats native to the land of Elsweyr, for those unfamiliar to the Elder Scrolls series). Your old pal Sai Sahan, one of the main supporting characters you may remember from the original main story questline, has returned (with a suave new red scarf) to inform you that he's got a lead on some pretty sweet dragon-killing gear. ![]() ![]() Beset by plague, fires, general lawlessness, and now dragons, the land of Southern Elsweyr (known as Pellitine to the locals) faces a brand new threat from a cult of bad guys that wants to raise up one Really Big Bad Dragon to help them take over the world. Given that it doesn’t stray from the formula that I’ve already said is slowing my roll, I still couldn’t help but delight in some of the best elements that set this expansion apart from the others. The formula remains largely the same with Dragonhold, the latest DLC release which introduces the new zone of Southern Elsweyr alongside other improvements from Update 24. ![]()
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